Use Medicalholodeck across a wide range of hardware, from high-performance systems with stereoscopic 3D screens to standard screens and mobile Virtual Reality devices.
3D/2D screen plus Virtual Reality
Spatial OS runs Virtual Reality, glasses-free stereoscopic 3D screens, and standard 2D displays from the same computer. One workstation performs all rendering and computation and outputs the same spatial dataset to all connected displays in real time.
In a PC-based setup, a dedicated graphics card and sufficient memory enable real-time 3D rendering and smooth handling of large datasets. This removes the limits of standalone devices and allows high-quality visualization of complex spatial data. Multiple high-resolution DICOM datasets can be explored in the same scene for detailed analysis and annotation.
Advanced workflows are supported on the same system without switching hardware. These include AI-based segmentation, simultaneous visualization of multiple imaging modalities, and high-quality lighting and shading. This configuration is suited for hospitals, clinics, and educational institutions where accuracy, dataset size, and computational headroom are essential.
Glasses-free stereoscopic 3D screens enable spatial visualization without headsets or glasses. Using eye tracking and directional light projection, they deliver separate images to each eye, creating a stable depth impression. DICOM data, segmentations, and 3D models appear to extend in front of and behind the display with clear spatial depth.
Compatible glasses-free 3D displays include Acer SpatialLabs, Samsung Odyssey 3D, and Barco Eonis. These systems are calibrated for high-resolution medical imagery and precise depth rendering.
At the same time, VR headsets connected to the same system provide immersive access to the same spatial scene while maintaining individual viewpoints. One user can work in VR while others follow or interact with the same case on stereoscopic or 2D screens. No data duplication or workflow interruption is required, and all views remain synchronized.
Remote Rendering
In a Remote Rendering setup, the VR headset runs locally while computation and rendering are performed on a remote high-performance server. Images are streamed to the headset in real time, enabling access to complex spatial datasets without local high-end hardware.on and outputs the same spatial dataset to all connected displays in real time.
This allows lightweight or standalone devices to display large DICOM datasets, digital twins, anatomical models, and AI-based segmentations with consistent image quality and performance.
Remote rendering enables flexible deployment across rooms, buildings, or institutions. Centralized servers handle computation, updates, and data storage while users connect from VR devices or workstations to collaborate on the same spatial data in real time.
Standalone Virtual Reality
Standalone headsets provide easy, location-independent access to immersive VR without external hardware. All processing runs directly on the device, making them simple to deploy and cost-efficient, especially in educational environments with multiple users.
For Pico 4
Ultra
i
For Pico 4 Ultra
View standard-sized CT/MRI scans, segment anatomy with AI,
and explore 3D anatomy in virtual reality.
Limited performance may occur with medical imaging.
For full performance, use PC-VR.
Pico Store
Medicalholodeck supports standalone devices such as Meta Quest and Pico 4 Ultra. These self-contained headsets combine display, tracking, input, and computing in one device and can be used in classrooms, skills labs, or training spaces with minimal setup.
Users can explore anatomical models, basic DICOM datasets, and teaching content directly in VR. However, performance is limited by mobile hardware. Large datasets, complex scenes, and AI-based processing require PC-based or remote-rendered systems for full performance.
Mobile device
Medicalholodeck supports mobile augmented reality on iOS devices such as iPad and iPhone through a dedicated AR app. DICOM data and 3D models can be placed directly into the real environment, allowing users to view, rotate, and scale anatomical structures in physical space.
For iPad and
iPhone
i
For iPhone and iPad
View medical imaging and 3D anatomy in augmented reality on
mobile devices.
App Store
Medicalholodeck supports standalone devices such as Meta Quest and Pico 4 Ultra. These self-contained headsets combine display, tracking, input, and computing in one device and can be used in classrooms, skills labs, or training spaces with minimal setup.
Users can explore anatomical models, basic DICOM datasets, and teaching content directly in VR. However, performance is limited by mobile hardware. Large datasets, complex scenes, and AI-based processing require PC-based or remote-rendered systems for full performance.