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HARDWARE GUIDE

Hardware setup

Compare desktop, standalone VR, mobile AR, and Remote Rendering configurations for Medicalholodeck. Select a setup based on your workflows, dataset size, and deployment requirements.

Spatial OS displaying medical imaging across a touch display, stereoscopic monitor, desktop screens, and VR headset

CONFIGURATION COMPARISON

Compare the four setups

Desktop and remote systems provide computing capacity for larger datasets and advanced processing. Standalone and mobile devices offer simpler access for teaching and training.

Processing, applications, and key considerations by configuration
ConfigurationProcessingApplicationsKey considerations
Desktop & displaysLocal workstationLarge DICOM datasets, multiple imaging modalities, and AI segmentationRequires a capable PC; supports VR, stereoscopic 3D, and standard 2D displays
Standalone VROn the headsetAnatomy learning, teaching content, and basic DICOM visualizationNo external PC; limited by headset processing capacity
Mobile AROn an iPad or iPhoneTeaching demonstrations and medical visual communicationTouch-based interaction; limited capacity for large or complex datasets
Remote RenderingRemote serverLarge datasets and advanced visualization on connected devicesRequires a rendering server and a suitable network connection

Device compatibility and system requirements are listed in the technical specifications.

DESKTOP & DISPLAYS

Desktop visualization and shared displays

A PC-based setup runs Medicalholodeck on VR headsets, glasses-free stereoscopic 3D displays, and standard 2D screens. Rendering and computation take place on the workstation, with connected displays showing the same spatial dataset.

A dedicated graphics card and sufficient memory support large DICOM datasets, multiple imaging modalities, and AI-based segmentation. Users can access the same scene through different displays while maintaining individual viewpoints.

Hardware
High-performance PC with a compatible headset or display
Processing
Local rendering and segmentation
Suited to
Advanced visualization, research, and shared teaching environments
Review PC and headset requirements
Desktop and stereoscopic displays showing the same head scan

Glasses-free stereoscopic displays

Stereoscopic displays present a different image to each eye to create a perception of depth. Supported glasses-free displays use eye tracking to provide a spatial view without a headset or special glasses.

Display options include Acer SpatialLabs, Samsung Odyssey 3D, and Barco Eonis. Contact our team to confirm the configuration for your deployment.

STANDALONE VR

Immersive learning without an external PC

Standalone headsets combine display, tracking, input, and computing in a single device. Medicalholodeck runs directly on the headset, supporting deployment in classrooms, skills labs, and training spaces.

Users can explore anatomical models, teaching content, and basic DICOM datasets. Larger datasets, complex scenes, and AI-based processing require a desktop or Remote Rendering configuration.

Hardware
Compatible Meta Quest or Pico 4 Ultra headset
Processing
On-device rendering; no local segmentation
Suited to
Anatomy education and immersive training
Check supported headset models
Standalone VR headset and controllers

MOBILE AR

Spatial visualization on iPad and iPhone

The Medicalholodeck AR app places anatomical models and DICOM data in the surrounding environment. Touch gestures and device movement let users rotate, scale, and inspect structures from different perspectives.

Mobile AR supports teaching demonstrations and medical communication without additional display hardware. Large datasets, advanced rendering, and AI segmentation require desktop or remote processing.

Hardware
Supported iPad or iPhone
Processing
On-device rendering; no local segmentation
Suited to
Teaching demonstrations and portable 3D visualization
View the iOS app
Tablet and phone displaying the same head scan

REMOTE RENDERING

Centralized processing for connected devices

A remote server performs computation and rendering, then streams the result to a local headset. This provides access to complex spatial datasets without a high-performance PC at each user’s location.

Centralized infrastructure can support deployment across rooms, buildings, or institutions. Network capacity and connection quality are essential considerations when planning this configuration.

Learn about Remote Rendering
Hardware
Rendering server and compatible connected headset
Processing
Server-based rendering and segmentation
Suited to
Advanced datasets and centralized deployment
Requirements
Review network requirements in the technical specifications

Plan your configuration

Discuss your applications, dataset requirements, and deployment environment with our team.